My time at sandrock early access12/7/2023 ![]() ![]() ![]() My Time at Sandrock currently offers a variety of different enemies to face down against in what has been some slightly modified combat that mostly sees the ability to break an enemy’s guard and deal large damage afterwards. Of course resources can be obtained from other places besides scavenging junk piles and smashing small rocks… they can also be found through combat. Recycling has become the way of life for those living in Sandrock and comes off as a unique mechanic that may be a bit off putting at first but quickly feels like a fitting theme. As such, players will find that Sandrock focuses more on gathering on a smaller scale either through scavenging through junk piles that gather up in the desert for material that can be tossed into a recycler and produce base materials or by digging through the rubble of the local ancient ruins for fancier ores and lost relics. Seeing wood as one of the first things needed for a project, my immediate thought was to chop down a nearby tree only to find myself halted by the local police a few swings in and given a warning not to chop down any trees or cacti and to respect the water of the oasis or risk not only a fine but also becoming a town pariah. To make things worse, the ever worsening water supply problem requires constant maintenance as machines need water and fuel to run but water is a limited resource, just like wood. Not only does the desert sand gather on everything requiring a dusting off from time to time but sandstorms can rage through the land and clog up machinery. That is a good thing however as life in the desert is difficult and this is emphasized by how players are now meant to gather some basic materials compared to before as well as dealing with the weather conditions that come with living in a desert. These little quality of life improvements are almost immediate across the board, be it the easier manufacturing of required parts, the ability to navigate through storage easier without needing to explore through numerous chests, and even quick bag upgrades should players find themselves desperate for a spot. Crafting large items still makes use of a construction platform where materials are brought though now players will have an easier job of locating exactly what materials will be required when crafting things as manufacturing tools will specifically highlight not only what object needs to be crafted, but also how many they need to make should they already have the base materials. Players still obtain various smaller requests from a board asking for various products to be made and delivered or direct requests from a character themselves with a time limit while larger more intensive tasks that often progress the story are almost always presented with no time limit and allow for players to work around growing their own repertoire, gathering resources, and more without the need for an ever ticking clock. The next thing will be just how similar but also different My Time at Sandrock is from Portia. One thing that players will immediately notice is that Sandrock offers a rather extensive character creator which is a nice touch given how the player character appears in nearly every cutscene. Past events have led to the town falling into a dilapidated state and players take on the role of a new Builder coming in to take over the job of their previous one retiring. ![]() Still set in the same world where an apocalyptic event occured and humanity managed to come out the other side mostly intact, the people of Sandrock have managed to stick it out despite the desert’s harsh conditions. My Time at Sandrock takes players out of the lusher fields and into the more dangerous and risky life of the desert frontier. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |